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Hello! This is a Class suggestions area. Feel free to contribute your ideas here!

There are two Class suggestions pages. The other one, which focuses on brief descriptions, is found Here.

Party Pirate Suggestion

Class name: Party Pirate. Weaponry: Guns and Melee. Biome: Party Biome!

Passive-The Pirate's Way: Grants the ability to use both guns and melee. Whichever you want!

Ability 1-Disco bombs: Use to launch bombs like the Fae Trickster's glitter bombs, but do more knock-back then damage.

Ability 2.1(melee)-Coconut Slicer: Increases melee attack speed by 25 for 7 sec.

Ability 2.2(guns)-Cannonworks: your guns become a cannon with fireworks, shooting one firework every 5 sec. for 15 sec. The fireworks go in a strait line, about 50 blocks or so, until they hit something. They do a massive explosion that deals decent damage but focuses on destroying blocks and pushing back enemies.

Ultimate-Microphone Roar: roar into a microphone, dealing large amounts of knock-back(about 10 blocks) and lot of damage(75% ranged and 75% physical).

Hunter Suggestion

Class name: Hunter. Weaponry: Guns. Biome: N/A

Passive-Natural Reflexes: Damage received is converted into +1% speed boost per hit, up to +35% speed. Ability 1- Flaming Dart: Fire a flaming dart that deals 70% magic damage instantly and 50% magic damage over 5 sec. Close range, but can pierce though unlimited enemies. Ability 2- Magnetic Pulse: All ranged attacks home in on near by enemies and do +10% magic damage then before for 10 sec. Ultimate- The Hunter's Mark: Places a mark on all near by enemies that weakens them for 20 sec, allowing you to do +80% magic damage on them.

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